B2B audiences
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Article • Peter Field, Research on WARC, April 2021
Article • Research on WARC, April 2021
Article • Research on WARC, April 2021
Article • Orlando Wood, Research on WARC, April 2021
Opinion • Lena Roland, April 2021
Article • Gabey Goh, WARC Exclusive, April 2021
Article • Rafael Martin and Staffan Holgersson, WARC Exclusive, April 2021
Opinion • Dr Liam Fahey, April 2021
Article • Nina Mullen , WARC Exclusive, April, 2021
Article • Research on WARC, March 2021
Opinion • Antonia Wade, March 2021
Case Study • Tangrams Strategy & Effectiveness Awards, Gold, 2021
Data • Rob Clapp, WARC Data Points, February 2021
Article • Stephen Whiteside, WARC Exclusive, February, 2021
Article • WARC Exclusive, February 2021
Article • Marie Griffin, ANA, B2B Marketer, January 2021
Article • Ryan Dinger, ANA, B2B Marketer, December 2020
Article • Brian Carruthers, Event Reports, DMWF Virtual, September 2020
Article • WARC Category Intelligence, December 2020
Article • Marie Griffin, ANA, B2B Marketer, December 2020
Article • Geoffrey Precourt, Event Reports, ANA Masters of Marketing, October 2020
Case Study • Fabian Preiss, WARC Media Awards, Bronze, Best Use of Data, 2020
Article • Christopher Hosford, ANA, B2B Marketer, November 2020
Article • Geoffrey Precourt, Event Reports, ANA Masters of B2B Marketing, October 2020
Article • Stephen Whiteside, WARC Exclusive, November, 2020
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Article • Emily Goldhill, WARC Best Practice, June 2018
Livity, a youth marketing agency, distils what it has learned from over 17 years’ experience about how to effectively research and understand young people. -
Article • Brian Carruthers, Event Reports, Qual360, February 2017
This report discusses examples of how virtual reality and artificial intelligence are currently being used in consumer research and possible future directions. -
Research Paper • Arpapat Boonrod and Prachawan Ketavan , ESOMAR, APAC, 2018, pp. 0-0
Provides suggestions on how brands can build stronger and more meaningful relationships with consumers, through understanding how new technologies – and voice technology in particular – are affecting people in the digital era. -
Research Paper • Anne Strauss and Sebastian Prassek, ESOMAR, Qualitative, November 2016
This paper examines how Zalando, a European fashion e-commerce company, used qualitative research to investigate and improve its likeability in Nordic countries. -
Research Paper • Vanessa Evans, Amy Hunt and Cassidy Rouse, Admap Magazine, October 2017, pp. 20-21
This article examines research carried out in the US by Samsung and Starcom into the benefits of VR in building emotionally engaging brand experiences. -
Article • TNS, WARC Exclusive, April 2016
This article reveals how Nike, the sportswear brand, successfully adapted its core brand proposition of 'Just Do It' to very diverse cultures.